Archive for June, 2008

The act of design includes:

  • Consideration of many possible technology options
  • Examination and identification of constraints
  • Thought about the pros and cons of using various patterns and styles
  • Comparing various splits of role and responsibility
  • Looking at various tradeoffs of complexity versus function
  • Formulation of opinion on possible future directions of system growth

A large proportion of this information is lost when the design document is written, because the focus is typically on providing a (notionally) definitive view of how a system should be structured which might be in the form of a bunch of UML diagrams or merely a collection of Visio-type diagrams and explanation of what each of the boxes in the diagrams does. At the code-level there is almost no chance that any of this information will have been retained. Yet this information is of high value since it:

  • is the explanation as to why a design is the way it is
  • provides reviewers with a clearer view of what was and was not considered
  • forms the basis for assessment of the maturity of a designer and can be used for coaching/mentoring
  • can provide insight for those with less experience
  • contains assumptions which if breached by changes in circumstance would dictate a re-design
  • dictates to a large extent how suitable for purpose a design might be

Thus I believe It’s important to expose elements of the act of design via documentation alongside the design itself, conversations during the design work etc.

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It seems it’s generally accepted[1] that SOA means breaking up your system into a set of co-operating components partitioned by business process. If you’re not doing that, you’re not doing SOA. It never ceases to amaze me how we get so zealous about fixed methods for architecting a system. I suspect it’s because we’d like to believe that architecture (and much of the act of development) can be done with fixed rules, cookie cutter style, get your catalog of patterns and technology, apply them – job done. The ultimate embodiment of this behaviour is deployment of a piece of technology in the belief that once the integration is complete the system has radically shifted in terms of it’s architecture (e.g. deploying an ESB suddenly makes your system SOA).

So if the fixed methods of SOA are thrown out and technology is not the solution, how do we build a system? Let’s first consider some of the things we’d like from our architecture:

  1. Avoid integration via the database – otherwise data coupling will cripple us
  2. Support for granular updates – taking down the whole system is not desirable
  3. Fast rollback of changes – in case an update breaks
  4. In-production testing – there’s no substitute for real traffic in tests
  5. Minimal shared resources such as storage – so should there be an outage, impact is minimised
  6. Horizontal scaling – more boxes equals more power
  7. Support for scalable development – dev teams should be able to act in isolation most of the time
  8. Support for appropriate CAP tradeoffs – making everything consistent can be bad for availability

Although we wish to avoid coupling via the database, the reality is that our code still requires access to the data in some form or another. The best we can do under this circumstance is to limit the amount of code that directly accesses the data. We achieve this by vertically slicing (as opposed to horizontal sharding) our data and consolidating the code that is most closely related to it (e.g. performs updates) into a single encapsulated unit. All other access to the data must go via the code element of its associated unit (note that one needn’t always go to a unit for the data, it’s perfectly acceptable to cache).

In this way we limit the impact of data-schema changes to it’s associated unit, other parts of the system need not be concerned but there’s still some work to do. If the code within a unit were to be co-located within all processes containing code that wishes to make use of it, we’d need to restart all those processes when we wish to deploy a new version of that code (for whatever reason). Such a deployment model also encourages several bad habits:

  1. Ignoring the remoteness of the data – it’s hidden behind some form of interface and it’s tempting to attempt to hide failure behind that interface
  2. Focus on synchronous method calls – it’s natural for a developer to write synchronous method calls when the code being called looks local (note that method calls can support asynchronous behaviours)

To avoid these issues, we deploy each unit in it’s own process accessed via some network endpoint that dependants use to interact with it thus:

  • Each unit can now easily be allocated it’s own independent storage, apply it’s own sharding policy etc.
  • The network endpoint can support multiple protocol versions or we can opt to terminate multiple network endpoints onto a unit, a powerful primitive for supporting several versions of a remote interface simultaneously.
  • The network endpoint can be terminated onto some form of load balancer or custom routing implementation (which might be part of the code within the unit itself perhaps because it’s P2P based) facilitating horizontal scaling, hot upgrades, A/B testing, in-production tests etc.
  • Each unit can be assigned to a development team and much work can be done independently of development efforts elsewhere, making for less contention in development.
  • Each unit can implement whatever CAP tradeoff makes sense.

If we arrange for the network endpoint of each unit to be discovered dynamically at runtime we gain the ability to move our units around (e.g. for DR reasons) and have means for our system to dynamically knit itself together reducing configuration issues. Such an arrangement can also make it easier to deal with ordered startup issues (where some set of things must be available before others).

Of course it’s not all good news, we will have to manage our desire for ACID guarantees because many of the mechanisms (such as two-phase commit) for achieving this in a distributed system are fraught with problems. Fortunately, people have been thinking about this for a while. We’ll also have to take care of the fallacies but even this has some positive aspects as failure and upgrade in some cases can be considered the same (noting that abstractions for message passing, failure detectors and the like can be implemented in many languages, not just Erlang).

So what remoting approaches might we use? REST/http, WS-*, RMI, CORBA, messages, custom protocol – whatever is suitable for our situation (noting that some choices impact the means by which we can handle evolution of protocols etc). What guidelines might we follow in determining how to split our code and data? There are a number of different approaches including:

  1. Considering similarities in consistency, availability and partitioning (CAP) requirements
  2. Data access localities
  3. Data relationships
  4. Jurisdictional requirements
  5. Roles and responsibilities (at coarser level than OO)
  6. Features (e.g. recommendations)
  7. Business processes
  8. Constituent elements of an overall business process

Most systems likely require a combination of these rather than one fixed approach, taste and gut instinct count for a lot. And what might we call these units I speak of? I prefer to call them services as do a few other people but there’s no doubt that’ll be confusing, have to think of something else…….

[1] I know that Steve might well argue otherwise.

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There are many distributed algorithms and they vary in lots of ways including:

Communication Method: Possibilities include shared memory, point-to-point or broadcast messages etc.

Failure Model: Perhaps the algorithm assumes complete reliability. Perhaps it copes with some types of processor failure (including stop, transient failure or byzantine where the processor behaves arbitrarily). It might cope with problems in it’s communications layers (including message loss and duplication).

Timing Model: The algorithm might require computation and communication to progress in lock-step (synchronous) or it might cope with steps in arbitrary order with arbitrary speed (asynchronous). In between these two extremes exists an area of algorithms that have partial timing information (e.g. processors can access partially synchronised clocks). Asynchronous/Synchronous is independently applied to processors and communication channels.

The easiest to program are the synchronous algorithms. Asynchronous algorithms are harder to program because the order of happenings is uncertain however they have the advantage of needing no consideration of timing. Asynchronous algorithms also present some unique challenges for consensus which can be addressed by means of a failure detector. Many distributed systems provide stronger guarantees in respect of timing than is assumed in the asynchronous model thus we get to the partially synchronous model which perhaps surprisingly is the most difficult to program. Algorithms in this class are potentially efficient and the most realistic but care must be taken to ensure the timing assumptions they make are not violated (perhaps by failing to arrange for some aspect of process behaviour to act within the assumptions).

Such a classification helps us choose algorithms appropriate to our network environment (which should include consideration of how often manual intervention will be required), A popular leader election algorithm simply requires each process to broadcast its UID across the network and maintenance of a lease. If a process doesn’t receive a UID higher than its own it can assume it is the leader. This algorithm works in a synchronous network with no failures. It can also be adapted to work in an asynchronous network with reliable FIFO channels and no failures. However it can fail in the presence of a network partition or packet loss leading to split brain behaviour which would need to be addressed with manual action or additional fault handling in other parts of the system.

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